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3. EXERCISE STRUCTURE
The
structure of the Policy Planning Exercise on Education and the New Economy
followed that of other recent exercises conducted by RAND. It began with a
dialogue on issues and continued with a two-move seminar game. In the game,
the first move addressed current problems in a near-future context and the
second move addressed longer-term challenges encountered after the passage of
several years of game time. The exercise concluded with a "back from the
future" session on federal policy and a final plenary session for summing up of
lessons learned and critique of game design. In this section we discuss the
details of this structure as it applied to the current exercise (we omit
elaboration on the final critique, which was simply a roundtable discussion).
A full set of the game materials provided to the participants is given as
Appendix A.
THE OPENING DIALOGUE
The
exercise began with assignment of participants to one of four groups. Each
group consisted of five or six persons chosen to provide diverse perspectives,
plus a facilitator and a recorder. The facilitators were associated with NCRVE
or RAND and had all participated in a dry run of the game at RAND. Their
purpose was to moderate the opening dialogue and serve as resource persons in
subsequent sessions. The recorders, associated with NCRVE or OVAE, took notes
to support group recall and documentation of the exercise.
Exercise
participants represented various stakeholders or actors involved in vocational
education, including research organizations, state education agencies, and the
private sector (see Table 3.1). While participants spoke from a broad array of
viewpoints, some important elements of the U.S. educational community were not
represented. Among those were instructors, administrators, or parent-teacher
groups associated with the K-12 system; elected officials and their staffs;
unions and other associations of teachers; and organizations involved in
training. Representatives of some of these omitted groups were invited to
attend but declined. Naturally, the discussions and decisions could have gone
a different way had they been present.
Table 3.1
Policy Planning Exercise on Education and the New Economy:
Participants
Roger Benjamin RAND |
Richard Murnane Harvard School of Education |
J. R. Cummings Texas Education Agency |
Betty Jane Narver University of Washington |
Lee Doyle Bell South |
Glenda Partee American Youth Policy Forum |
Phyllis Eisen The Manufacturing Institute |
L. Allen Phelps University of Wisconsin |
Curtis Finch Virginia Polytechnic Institute
and State University |
John R. Porter National Center on Education
and Economy |
John (Jack) Jennings Center on Education Policy |
Leo Presley Oklahoma Department of Commerce |
Bret Lovejoy The American Vocational
Association |
Lauren B. Resnick University of Pittsburgh |
David R. Mandel MPR Center for Curriculum and
Professional Development |
Ronn E. Robinson The Boeing Company |
Anne L. Matthews South Carolina Office of
Occupational Education |
James Rosenbaum Northwestern University |
James McKenney American Association of
Community Colleges |
Marlene Seltzer Jobs for the Future |
Patricia McNeil Office of Vocational and
Adult Education |
Janet Washbon Wisconsin Technical College
System Board |
The
purpose of the dialogue, held on a Monday evening after dinner, was to give
people a chance to get to know one another and air their various perspectives
and agendas. While it was anticipated and even desired that participants bring
their particular biases to the table, they were assured that they would not be
quoted identifiably, so they need not feel that they had to speak for their
organizations.
Game
designers offered the facilitators three general questions to help guide the
discussion:
- What
do you see as the relationships among education, work, and the economy? This
was intended to elicit personal experiences with education as a preparation for
work, along with views on the changing economy and the responsiveness of
education to those changes.
- What
are the objectives of education for individuals and for the nation as a whole?
A list of possibilities was provided, e.g., national competitiveness and
prosperity, poverty reduction, citizenship, and realization of individual
potential.
- What
are the main challenges facing education today with respect to how the economy
is changing? Possibilities suggested included leaving too many people behind,
poor integration of academic and job-related education, and inability of high
schools to engage young people most in need of education. Participants were
also presented with the possibility that the system may be working fine as is.
THE SEMINAR GAME
Tuesday
was devoted to the two-move seminar game. During this game, each group played
the role of a panel of advisors to a state governor. This role definition was
narrower than in some other exercises RAND has conducted, where players have
sometimes taken on a wide array of roles across an affected community. In
fact, the role of advisor probably did not require much of an imaginative leap
on the part of most participants. In this exercise, however, we were aiming
not so much to get participants to think like someone else as to give them an
opportunity to explore options their real-life roles might not allow them to.
The advisor role did provide a focus for the group discussions and had some
influence on the way the groups undertook their assigned tasks.
Two
mythical states--Montoya and Algonquin--had been invented, patterned closely
after two real states--California and Ohio--with differing educational
challenges. The game began with a background briefing on each of the states
(more detail was provided in handouts). Two panels were assigned to each of
the states.
Two
hours were allowed for the first move and two and a half for the second. For
these sessions, group facilitators turned over their moderation role to a
leader chosen by the panelists from among themselves. The leader also
presented the panel's recommendations to all the participants in plenary
sessions held at each move's conclusion.
Move 1: Allocating Incremental Funds in the Near Future
For
the first move, panelists were asked to assume that it was January 1998 and
that Congress had passed a law combining federal funds previously dedicated to
Pell and Perkins grants,[2]
job training, and adult education into a block grant program. Each state would
receive an amount equal to what it received the previous year for those
programs, plus incremental funds amounting to about half that total. That
increment was to come from funds proposed by the president to fund tax
deductions or credits for higher-education expenses.[3]
The panels were to recommend to their governors how the grand total ($2.4
billion for Montoya and $770 million for Algonquin) was to be allocated among
various education and training programs. The options included those combined
into the block grant, along with K-12 education, community colleges, other
postsecondary education, and welfare-to-work programs. Panelists were also
invited to invent programs of their own.
In
keeping with the philosophy and purpose of gaming, panelists were encouraged
not to feel constrained by political considerations but to act as advisors
charged with serving the best interests of their state. Panelists were free to
move the federal money around as they wished in pursuit of any or all of the
goals of the block grant: providing up to two years of postsecondary education
or training, employing and training adults, training disadvantaged youths, and
enhancing adult education and literacy. Panelists were told, however, that
future federal funding could be affected by the success of program clients on a
variety of measures, e.g., number receiving a high-school diploma, number
employed and average earnings, number independent from welfare, and number
literate.
Move 2: Designing an Education and Training System for the Long Term
For
the second move, panels were asked to imagine that they had been reconvened
after four years. They were given tables of data on the following:
- Participation
in high school, college, adult education, job training, and public assistance
programs.
- Annual
number of high-school diplomas awarded and postsecondary degrees awarded,
annual number of persons completing advanced training and of trainees placed,
employment rate, and per capita earnings.
- Earnings
and workforce distribution across educational attainment categories.
These
data were given for 1998; for 2002, as projected in 1998 assuming no policy
changes; and for 2002, as transpired given the reallocation adopted in Move 1.
The
2002 "actual" numbers were calculated by a spreadsheet model. The model, fully
described in Appendix B, consisted of a set of hypothesized elasticities[4]
relating
- changes
in allocation to changes in program participation
- changes
in participation to changes in participants' success (e.g., degrees awarded,
earnings)
- changes
in participants' success to changes in workforce composition.
Baseline
data on program participation, success indicators, and workforce composition
were drawn from the 1996
Digest of Educational Statistics and the Census Bureau.
Although
the model was too simplistic and too little was known about some of the
elasticity values to place much confidence in its output, panelists were asked
to accept it as a plausible situation for the purpose of game play in 2002.
Since the model output did not indicate large changes in any case, panelists
were facing much the same set of problems they did four years earlier. In
addition, they were reminded that the five-year limit on welfare benefits that
was passed in 1996 would be coming into effect for some people.[5]
Panelists
were asked to advise the governor as to how the state's education and training
system should be redesigned to fulfill several objectives:
- Creating
a coherent, high-quality system relevant to the needs of all people.
- Training
and sustaining the skilled workforce necessary for a prosperous economy.
- Meeting
the special needs of the disabled, those on welfare, and others.
To
keep proposed strategies within the ambit of the feasible, panelists were also
asked to comply with federal legislation and avoid harmful, revolutionary
shocks to the system. Panelists were asked to assign priorities to a menu of
system design elements, e.g., standards and certifications, vocational skill
training, work-based education, contextualized teaching, integrating academic
instruction with occupational education, tracking individuals' progress through
the system. Panelists were free to omit any of the elements on the list or
include others of their own choice.
"BACK FROM THE FUTURE": FEDERAL POLICY NOW
On
Wednesday morning, exercise participants were asked to leave behind their game
roles as advisors to governors. They were now to take advantage of their own
personal experience, their own perspectives, and whatever they might have
learned so far in the exercise to make recommendations for near-term federal
policy on workforce education and training. Specifically, teams prepared
briefings for the U.S. secretaries of education and labor and delivered the
briefings to the final plenary session at midday.
[2]Pell
Grants are basic educational-opportunity grants awarded to individuals by the
federal government under 20 USC 1070a. They may be used for postsecondary
education or job training. The Carl D. Perkins Vocational and Applied
Technology Act provides grants to states for various purposes specified in the
Act.
[3]These
deductions and credits were subsequently enacted into law in the Taxpayer
Relief Act of 1997.
[4]An
elasticity is a percentage change in one variable, given a one percent change
in another to which it is related.
[5]The
law was not retroactive; that is, the five-year "clock" began running for
everyone in 1996, so the lifetime cutoff would not affect anyone until 2001
(unless the state passed tighter limits).
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